Extended reality (XR) technologies have shown significant promise in increasing user engagement and skill acquisition in a variety of domains. The goal of this project is to accelerate adoption of innovative XR applications for rehabilitation, for example to enhance user experiences in treatments to improve motor function for certain diseases. This project develops immersive XR exercise environments that connects geo-distributed users and enables them to move and interact in 3D space with each other and with virtual elements. A key objective is to make the experience of rehabilitation more enjoyable and effective by incorporating social interactions between remote users that can boost engagement and skill acquisition. The technology also allows clinicians to guide and interact with their patients remotely. To create a virtual environment that users experience as fast and seamless, this project develops novel approaches to the underlying networking infrastructure needed to run the application, including at the 5G and Internet layers.
Also check out our sister Breaking Low projects, Agora and Drive Safe.
The official start of the XRNet project.
First demo with XR rehabilitation apps with application and network low latency techniques at University of Michigan. We showcased four demos: iGYM AR, iGYM VR, WordPlay, and real-time WebRTC streaming with underlying server and path selection. [photos]
Demo 2 with XR rehabilitation apps with app-level and 5G ORAN adaptations; WAN unified ingress path and server selection.
Multi-site demo 3 of XR rehabilitation apps with app-level, 5G ORAN, and WAN adaptation.