Extended reality (XR) technologies have shown significant promise in increasing user engagement and skill acquisition in a variety of domains. The goal of this project is to accelerate adoption of innovative XR applications for rehabilitation, for example to enhance user experiences in treatments to improve motor function for certain diseases. This project develops immersive XR exercise environments that connects geo-distributed users and enables them to move and interact in 3D space with each other and with virtual elements. A key objective is to make the experience of rehabilitation more enjoyable and effective by incorporating social interactions between remote users that can boost engagement and skill acquisition. The technology also allows clinicians to guide and interact with their patients remotely. To create a virtual environment that users experience as fast and seamless, this project develops novel approaches to the underlying networking infrastructure needed to run the application, including at the 5G and Internet layers.
Also check out our sister Breaking Low projects, Agora and Drive Safe.
The official start date of the Breaking Low project.
We demonstrated tabletop networked iGYM at ACM MobiCom 2025 in Hong Kong!
Multiple demos scheduled. Official Demo 1 with XR rehabilitation apps with app-level and server selection techniques under emulated network conditions at University of Michigan. Demo at ACM SIGMETRICS in Ann Arbor, MI, and Augmented World Expo in California.
Demo 2 with XR rehabilitation apps with app-level and 5G ORAN adaptations; WAN unified ingress path and server selection.
Demo 3 with XR rehabilitation apps with app-level, 5G ORAN, and WAN adaptation.